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Now go to Steamcharts, find first game that isn't a game-as-a-service and calculate ratio of its hours played in relation to everything above it. Then do that for the second and third - see if the ratio grows or shrinks further.

The fact that non-predatory games do exist is hardly relevant if what people are actually playing most of the time are indeed endless, dark pattern ridden grinds if not outright no-win casinos of which mobile gaming consists almost exclusively.

Whole industry needn't be banned, but a lot of its practices absolutely have to be at least regulated.




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