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Jedi Survivor having uncompressed textures is a speculation, but I'm extremely confident that it is this way. The fact that games nowadays ship without LOD systems, without texture compression, without adequate streaming is not just speculation. It is a fact.


You're saying Jedi Survivor doesn't use block texture compression? On which target? All targets?

Can you capture a trace in RenderDoc to prove this? Or show raw bmp/uncompressed dds files on disk?


By texture compression I meant something like LZ4 or Kraken on top of block texture compression, sorry for ambiguity. Of course they use block level compression. But it seems that it's the only thing they use, as I said in my top level comment.


You'll find that's pretty common since block compression already reduces sizes pretty effectively. At install time the files will be compressed further over the wire before being decompressed, so I imagine the payoff is not that big in many cases. I do wonder how much of it is that a Kraken license costs money and it takes time to integrate, though...


>already reduces sizes pretty effectively

8k texture with mipmaps takes about 100mb with BC7. Which is huge. Should be around 30-40mb with kraken and oodle texture.

> I do wonder how much of it is that a Kraken license costs money and it takes time to integrate, though...

Kraken license doesn't cost anything for Unreal developers. And Sony licensed it for all PS5 games.




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