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I use zip (in flight) and 2 different lz (on disk) for my 3D action voxel MMO.

But the characters are flat shaded so those textures are tiny.

You need to look at the data, animation weights compresses 95% with a simple lz.

One big dissappointment was half-float support having low performance on the some drivers, that would have saved 50% off the models.

One advantage of not compressing is that your disk shows the (V)RAM usage you'll have.

I'm aiming for 1GB total (to support 2GB Raspberry 4) and my biggest concern is uncompressed 120Hz animations! (to save CPU)

But so many of those can be hot-loaded off disk.



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