The game design analysis was that it ties in to the open-world system. If you're good/lucky enough to pick up a powerful weapon early on, it still won't carry you for the rest of the game.
As it is, I still end up buying ever more sword slots because I always have more than I can really use.
Yes! It also means privileging exploration over combat and discouraging min/max type character builds. I think it's a really great addition and ditching it would make BOTW a very different (and IMO much worse) game
As it is, I still end up buying ever more sword slots because I always have more than I can really use.