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Does it? I've been playing quite a bit and the framerate feels steady and I also have not been bothered by the fps even when the game is in fast motion.

And I'm a longtime Melee player so I have eyes used to 60fps and am usually bothered by poor framerate in games.



It’s capped at 30 and regularly drops to 20. Terrible indeed.


Generally curious, but how do you (and everyone else) know when the game drops to a certain framerate, and how do you know exactly what framerate it's running at? Are you actually measuring it somehow, or do you just "feel" it?


My iPhone pro is a high refresh screen, my TV is 120hz and my gaming rig has a 7900 XTX. Going from that to 30fps is a pretty jarring experience. Obvi it is a small handheld device from 2017 so the expectations need to be set correctly - but doesn't change the experience. Nintendo has always been at the bottom when it comes to graphics though - but that is intentional.


I don't think it's a huge deal but there is a ton of footage of youtube that does frame-by-frame analysis and "30fps dropping to 20fps" seems very accurate.


Usually the animations look chunkier. Some games lag.


I have literally not noticed. That's damn impressive. I notice like a couple frames of upscaling lag when Melee is on an HDTV.


It doesn’t affect me gameplay wise, the game is pretty good.


Honestly, it's made me question my hardline 60fps stance.




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