Can anyone help to orient in the current VR/AR/XR programming landscape in a light of this announcement?
My goal is just to learn programming in VR/AR for myself. Assuming this is gonna be a leading XR platform in the coming years, does it make sense to focus exclusively on learning ARKit/RealityKit? Or there are some "true cross-platform XR" stacks are being actively developed?
I vaguely remember some initiatives from Kronos group, but have no idea how this landscape currently looks like. Would really appreciate some elif5 brief into current state of XR programming.
No controllers mean that people will get bored of this very quick. It's already tiring using a headset even if you can just let your arms flop. Also very out of date strap design that has the device resting on your face instead of using a builders hat type of harness system. Massively disappointing
My goal is just to learn programming in VR/AR for myself. Assuming this is gonna be a leading XR platform in the coming years, does it make sense to focus exclusively on learning ARKit/RealityKit? Or there are some "true cross-platform XR" stacks are being actively developed?
I vaguely remember some initiatives from Kronos group, but have no idea how this landscape currently looks like. Would really appreciate some elif5 brief into current state of XR programming.