New hardware advancements often prompt us to anticipate corresponding strides in accessibility research.
> Navigate visionOS simply by looking at apps, buttons, and text fields. App icons and buttons subtly come to life when you look at them.
I will defer to experts for a more in-depth discussion on accessibility, but this feature does raise a concern for me.
I have a condition that causes my eyes to rapidly move back and forth. My visual processing compensates. I see like normal, but my eyes do not stay still for long even when looking in one spot.
Initially, I assumed that this condition would prove problematic for VR use, but I've found that I can see quite clearly inside current VR headsets, although I've never tried anything that has eye-tracking. The prism component of my prescription does reduce the area of optimal focus. In addition, certain degenerative and congenital conditions cause individuals to rely very heavily on peripheral vision if central vision is impaired.
If visionOS can tailor its visuals to the user's specific visual abilities, it could provide a profoundly useful tool for these users.
Apple seems to have a good track record for considering this kind of stuff. On the "Learn more about visionOS" section of the site they state this:
> Like every Apple product, Vision Pro was designed with accessibility in mind. The flexible input system lets you use your eyes, hands, and voice individually or in any combination with features like Dwell, Voice, and Pointer Control.
> Navigate visionOS simply by looking at apps, buttons, and text fields. App icons and buttons subtly come to life when you look at them.
I will defer to experts for a more in-depth discussion on accessibility, but this feature does raise a concern for me.
I have a condition that causes my eyes to rapidly move back and forth. My visual processing compensates. I see like normal, but my eyes do not stay still for long even when looking in one spot.
Initially, I assumed that this condition would prove problematic for VR use, but I've found that I can see quite clearly inside current VR headsets, although I've never tried anything that has eye-tracking. The prism component of my prescription does reduce the area of optimal focus. In addition, certain degenerative and congenital conditions cause individuals to rely very heavily on peripheral vision if central vision is impaired.
If visionOS can tailor its visuals to the user's specific visual abilities, it could provide a profoundly useful tool for these users.