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Oh good, just wait until you get regular headaches from attempting to decipher the text on your virtual screen. It works terribly. VR is an awful, desperate, not fit for purpose replacement for even a single 1080p monitor.


> VR is an awful, desperate, not fit for purpose replacement for even a single 1080p monitor.

But for how much longer? I can really see the benefit of having "more space" when working on a computer.

We're peeking through needle holes, small screens mostly covered by bars and menues. If we're lucky the context we need for our task fits on two large screens.

I believe this strains our working memory more than we understand. Making us do thing slower, worse and with more effort.

VR has the potential to unlock much more "space" that we can navigate in a way that is much more natural to us.

Not sure if the tech is up to the task today or if it will be in 10 years. But the value proposition is clear.


Not to mention that the screen is becoming a bigger and bigger part of the mass of the computer. I wouldn't expect to like this first product but 5-10 years down the line it isn't unreasonable to believe that your computer is your phone, you take it everywhere with you, and your monitor is your glasses (benefit if you already wear glasses). That sounds pretty cool. Keyboard is the next big thing imo, because virtual typing sucks and I need something tactile. We'll probably need to rethink the entire concept though.

My main concern is about collaboration. Specifically, a fear with Apple lockin. When you pair program you can just sit down at either computer. Will we have an open protocol to share screens (or specific apps in screens like modern screenshare does)? Will is be semi-open like the current MMS system where Apple makes you look at a potato? My concern is about how these can be used to further isolate ourselves and break our fundamental social structure. But part of that will be how we use them, along with the decisions these companies make. I just hope Apple doesn't lock everyone in, but I'm not going to hold my breath.


voice replaces typing


Counter point: why hasn't voice controlled office apps or code editors taken off already? Is it inertia or is voice control just not that useful?


AFAIK it hasn’t been accurate enough until recently. I’ve heard OpenAI’s whisper is great text to speech and I think I read today iOS 17 is updating their speech-to-text as well.

Also, I’m not an office worker but I would imagine working with speech to text around everyone else using speech to text would be a hellish and annoying scenario. Work from home alleviates that.

It reads that a lot of the control of visionOS is speech based as well and Apple should be smart enough to know if it doesn’t work well the entire product will flop and Tim Apple’s entire legacy will likely be over.


I tested SwiftKey recently and works quite well with speech to text when whispering very silently when you put you lips close to microphone but worked even well with airpods. This still might be culturally weird to everyone whispering but in office with fans and aircon and other ambient sound i think would be hard to hear anyone whispering when 2m away.


Oh that sounds like hell to me if I'm being honest. It would be okay for stnadard routines "write a for loop that increments variable foobar" (LLMs help here) but be a fucking nightmare for debugging or fine grained work.


The same designers who are designing your web and app experience will also design your AR and VR experience.


I think designers are doing a good job. They just don't have great material to work with.


20/20 vision is defined as 1MOA, or 1/60th degrees of angular resolution. Necessary resolution at typical FOV of 100 degrees is therefore 6k x 6k pixels. 4k x 4k per eye is not quite the "Retina" equivalent but actually not as off as earlier attempts at VR.


23Mp is a freaking lot, tho


That's just marketing nonsense. You get 23MP if you combine both displays in the headset. Well guess what, they show the same picture, so the actual resolution is half that. And out of that only the pixels in the center are going to be sharp enough to be usable (notice that none of the demos ever extended the picture all the way to the edge).


It has nothing to do with resolution and everything to do with your eyes looking at a screen an inch from your face while a mask is strapped over them. That's just not comfortable and no fruit logo changes that.


May I ask which headsets you've tried? I was stunned by the visual clarity of even a Pico 4, and I expect the vision pro to be far clearer.


I have a vive pro 2. Text is unreadable. Absolutely terrible lenses.


Do you think that comparing HTC to Apple might be a little bit of apples to oranges?


HTC is one of the current market leaders and the vive pro 2 is by far the highest resolution device available among the big companies.


What matters is the resolution, not the brand lol


It’s not just brand, Apple is much better at making high quality devices than HTC.


There is nothing on the market that gets close to what Apple is releasing here. The total resolution is nearly three times 4k. They don't mention FOV, but the description implies something approaching 180 degrees, and this being Apple, plus foveated rendering as a feature, you can assume smooth rendering somewhere between 120-240hz.


"23 million pixels across two displays" = sqrt(23 million / 2) = 3391x3391 per eye assuming square panels.

That's less horizontal resolution than a 4K monitor (3840x2160) stretched across your entire field of view.


It's not as simple as that though, with your head and eyes in constant movement and two separate screens with a high refresh rate. The G2 or Vive have 50% less density and it's already quite hard to distinguish individual pixels.


A 4K monitor has 8.3M pixels, so you could equivalently say that it's ~three 4K monitors.


You obviously haven't watched the keynote.




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