> Yes it's for turbo nerds, but it's also for ultra casuals.
If the $600 version isn't a smashing success for ultra casuals - then the $3500 version certainly will not be as well.
VR was a dream - and it's failed in spectacular fashion.
I have a Vive... and have used it maybe a handful of times. Once the novelty runs out, it's just a subpar experience that requires re-arranging your space/desk/room and becomes a huge PITA for normal things.
>VR was a dream - and it's failed in spectacular fashion.
My whole point is that VR is a smash hit for exactly what it was always meant for. One of the earliest integrations with the Oculus dev kits was Euro Truck Simulator 2. VR is basically essential if you enjoy sim racing. VR is an incredible experience for flight simmers. VR is awesome if you like gun games, as Hot dogs horse shoes and hand grenades has no equal in video gaming, and lots of first person shooters work great in VR.
But that's all it ever will be and all it can be for normal people. It's a peripheral, not a console in it's own right.
Maybe it can be good in enterprise setups, like architecture, or training, but that still leaves it in an incredible niche.
> VR is an incredible experience for flight simmers
It's not though... nobody enjoys 7 FPS in a flight simulator. No serious flight simulator is capable of achieving 90+ FPS on average, even with today's top tier pc hardware.
The "sims" that do work well in VR are not really sims - they're just arcade experiences. They are indeed fun, but they are not simulators.
I have no experience with sim racing, but I suspect the same from the serious ones.
Truck Simulator? I can expect that to perform well - there's not a ton of physics being calculated every tick after all. But even there, your average person can only stomach VR for maybe an hour or two.
Even when it's fun, it's a serious PITA to setup. You have to setup to use VR in some game, and that means often people get tired of it and wind up resorting back to their flight yoke or stick. It's a novelty, in other words.
If the $600 versions didn't catch on and go mainstream - then a $3500 version is never going to go mainstream.
If the $600 version isn't a smashing success for ultra casuals - then the $3500 version certainly will not be as well.
VR was a dream - and it's failed in spectacular fashion.
I have a Vive... and have used it maybe a handful of times. Once the novelty runs out, it's just a subpar experience that requires re-arranging your space/desk/room and becomes a huge PITA for normal things.