4~5K per eye feels like a lot, and it's impressive VR technology wise. But mapping a monitor at realistic size (let's say half of the field of view) at this resolution means we're below 2K to display text/images.
We've lived with 2K monitors for decades, so that sure could be workable, but the same way it's a clash to move from a Retina screen to an old 1080p monitor, I think it will clash to move from a current MacBook to this headset as a work monitor.
For games that's not an issue of course, but 3500 for a gaming device makes the calculation pretty different.
This is a bit disingenuous. The 2013 MacBook Pro (a single decade ago) was the first mainstream device with a resolution above 1080p and with scaling people effectively still had a 1440x900 screen anyway. 1280x800 was common at the time for 13" devices. High DPI has really only taken off in the last 5 years.
That MacBook was the first device to offer High DPI in that package (I wouldn't be surprised if there was some obscure Sony laptop on par with that, but doesn't matter). But weirdly enough CRT at that time had decent resolution for the distance they were supposed to be viewed at. I remember Iiyama having 1600+ px screens for sub 20" CRTs, at expensive but manageable prices (something around 500+?)
We'd accept many compromizes for laptops anyway, so a lower resolution/worst refresh rate to have LCD panels instead was part of the package.
We've lived with 2K monitors for decades, so that sure could be workable, but the same way it's a clash to move from a Retina screen to an old 1080p monitor, I think it will clash to move from a current MacBook to this headset as a work monitor.
For games that's not an issue of course, but 3500 for a gaming device makes the calculation pretty different.