Hacker Newsnew | past | comments | ask | show | jobs | submitlogin

I mean it's not skimping, it's right at the limits of our technological capability. VR is weird in that once you cross a certain pixel density, no further improvements will matter because the eye won't be able to resolve the image better. But until you get there, it's much more limited.

The cross-over point AFAIK is about a 16K screen resolution (per eye) - i.e. at that point a screen in a VR helmet is "retina" and you won't see pixels no matter what.

It's just that's an enormous number of pixels, in a tiny surface area, and a colossal amount of data to move.



> VR is weird in that once you cross a certain pixel density, no further improvements will matter because the eye won't be able to resolve the image better.

Can people stop saying this? I can clearly see every individual pixel of my 4K display. This headset is not even close to the limit of visual resolution. It doesn't matter if 16k is the limit of the retina if the headset is only 4k per eye anyway, that's almost 2 orders of magnitude. Much like the difference in price between this headset and a much sharper 4K display.

I get that it's technologically impressive compared to nothing, and I get that the main selling point is motion, not resolution. But until I can comfortably read text on a simulated 4K display, it won't be impressive to me.


Okay did you literally only read the first sentence of my post? Because the one right after it says "But until you get there, it's much more limited."

My post is not in opposition to anything you've written here, and agrees with all of it.


Sorry, I did read your whole post, but seemingly didn't pick up on that.




Guidelines | FAQ | Lists | API | Security | Legal | Apply to YC | Contact

Search: