> It's not much different from watching a movie with a friend at your own place
not to sound rude, but that's a bit of a stretch.
It is much different.
Maybe not better overall for some people, but very much different it is.
> VR gives the activity sense of presence which is hard to describe
Not really hard, it's similar to proprioception
Difference is proprioception enables you to feel limbs that are actually there, which is not as good as tricking your brain to feel something that it's not there.
>not to sound rude, but that's a bit of a stretch.
Not to me. I've spent several thousand hours in VR. When it comes to watching a video with someone else online, the most immersive way is in VR. Things like the now defunct Rabb.it or Watch Together are for many technical reasons better (no screen door, don't need any bulky headset). But it doesn't feel like being there with your friend.
>Difference is proprioception enables you to feel limbs that are actually there, which is not as good as tricking your brain to feel something that it's not there.
I've witnessed dozens of people who can "feel" a virtual touch from another avatar on their avatar. VR tech from 5 years ago was good enough to already elicit such reactions. The determinant seems to me to be time spent in a sufficiently immersive virtual world. And we've had those for many years already.
not to sound rude, but that's a bit of a stretch.
It is much different.
Maybe not better overall for some people, but very much different it is.
> VR gives the activity sense of presence which is hard to describe
Not really hard, it's similar to proprioception
Difference is proprioception enables you to feel limbs that are actually there, which is not as good as tricking your brain to feel something that it's not there.