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I really think this is a bad take, at least as far as the analysis of Meta goes.

If anything, they've focused on games too deeply and have kicked the can on building an _app_ ecosystem with the multitasking UX needed for a personal computer. This is understandable from a hardware constraint perspective...

However, Apple has done the legwork to build a framework that supports concurrent app usage in a mixed reality way from the ground up instead of deeply focusing on immersive game experiences like Meta has. On top of that, Apple seems to have put in more work to onboard app devs than game devs. That said, the reason Apple can ignore games is because they can leave that to Meta and Unity and they'll still get ports.

The input story for the Apple headset is real bad, though. You seem to think Meta doesn't care about games but at least they ship game controllers. Just wait until you try to play something with a pinch gesture and no haptics.



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