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It's a bit odd if you think about it: a desktop OS effectively creates a virtual 3d space for windows to live (move them in X and Y, or change their depth relative to each other), and the iPad or iPhone treats the surface as just a simple 2d plane with no depth or really even XY axes (you could sort of argue that the app switcher is an X axis).

So they're effectively recreating a lot of the elements of the macOS w/r/t window positioning, resizing, and depth, but building all on top of the iPadOS paradigm. If you consider the input methods are probably closer to a touch interface than a MKB interface then it kinda makes sense.

Personally I have zero interest whatsoever in living inside Apple's "only what we allow you to do" world, and the fact that they seem to be expanding it to what seems like a very powerful, desktop replacement computing device is kinda gross to me. But from an interface standpoint I think it's really interesting and actually makes some sense.



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