It could have been solved by limiting the two side vectors lengths to less distance (maybe even tuned by speed) and fixed it enough if the reason was for side damage. If it was to fix some other issue like maybe floats losing precision far out that would not be a good idea.
It could have been solved by limiting the two side vectors lengths to less distance (maybe even tuned by speed) and fixed it enough if the reason was for side damage. If it was to fix some other issue like maybe floats losing precision far out that would not be a good idea.