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The movement? It was just dull but they fixed it with QuakeWorld.

Bunny hopping is fun until you encounter stairs. They fixed that mechanic in Quake 2 but then everything else about this game is crap. Q3 was OMG, simply amazing

Movement wise, CPM/CQ3 or QuakeLive is where things became fun again



Modern QuakeWorld has the option of enabling ‘air step’ which allows surfing up stairs. I don’t think the deathmatch purists use it, but it’s become standard in FortressOne (modern QWTF fork).


The amazing thing about QuakeLive is that it initially ran in a browser window. I'm not sure how it was implemented, but it was amazing and it supported Mac and Linux as well. I wonder why they then decided to make it into a Windows only desktop app.. :-(


I'm pretty sure it was just a browser plugin. So probably native code unlike nowadays when you can get proper 3D with WebGL.


Yes, it was a plug-in. The game was released simultaneously too early for WebAssembly, and too late for the masses who might have liked it


> The amazing thing about QuakeLive is that it initially ran in a browser window.

The performance was complete dogshit. Just simply awful. I had modern hardware at the time which ran both the original Q3A and ioquake3 at hundreds of fps if uncapped but QuakeLive in browser burned my computer up for sub-60 fps even with the graphics turned down. Unplayable. Not to mention they dropped Linux support. QuakeLive made me quit playing Quake. If I sound bitter about it now, you should have heard me then.


I'm sorry, but I don't agree with you. Quake 2 was the BEST Quake


No, it is not. I still play a few matches every now and then.

1. Movement is weird. Teleports suck immensely.

2. Weapons are slow to fire, and somehow, even slower to recharge/change. The 15km/h rocket projectiles don't make any sense.

3. Stock maps are crap. Thank God for ZTN

4. Has the worst community. Clients and mods are horrible. Zero quality of life stuff


Q2 being so slowed down compared to QuakeWorld makes a lot of sense when you read that John Carmack _hated_ the bunnyhopping bug in QW, and wanted everyone to be slow moving Terminators walking down hallways.

I'm with you though, I hated it, and my friends and I quickly went back to QW (+ QWTF) after trying Q2 briefly. I did have a soft spot for Rocket Arena 2 in Q2 though, that was fun.




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