Always love to see updates from this project. Miegakure is the peak of game design: not merely a Skinner box or masturbatory fantasy, it's an honest exploration of what-if, so far outside the realm of our daily 3D experience that the process of modeling it has been something akin to fundamental research.
SIGGRAPH actually released a technical paper by Marc Ten Bosch a couple years back. [0] Developers like him who put a decade+ of work into a project just because they love the subject are a direly needed example of what hard work can mean instead of a 'grindset' mentality.
Uhhh let's at least wait until it's released. There's a lot of cool stuff out there already, we don't need to be declaring this development-hell game as the peak before it's even out.