Rae1 - rook a to e1. if two rooks on the first line can move to e1.
R4d4 - if two rooks on the 4th line can go to d4.
Ngxh2# - the knight from g captures on h2 with checkmate.
Nd2e4 - In a rare case that there are 3 knights that can go to a single square
Pawn captures are denoted as exd5 (pawn on the line e captures a pawn on d5) even if there is only one pawn that can make a capture.
Using the column they are on, or the row if they are both on the same column. For example Rac8 moves a rook from a8 to c8, R1d2 moves it from d1 to d2.
K = King
Q = Queen
B = Bishop
R = Rook
N = Knight
Pawns have no letter
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You append a "+" to the end when it is a check move
You append a "#" to the end when it's a checkmate move
You add an "x" when your move eats another piece
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Examples
- Moving a rook to g6: Rg6
- Moving a queen to d7 which eats a piece: Qxd7
- Moving a bishop to a3 which checks the opponents king: Ba3+
- Moving a pawn to e5: e5
- Moving a queen to h7 which eats a piece and checks the king: Qxh7+
- Moving a pawn to f4 which checkmates the king: f4#