Timely post. I was planning on spending the day researching gamification applied to healthy habits and/or abandoning unhealthy ones.
Anyone has any pointer? Bonus if it's RuneScape-style gamification (exponential XP curve, rewarding yourself every level up, build on the assumption that growth in life is a very long grind like maxing a RS character, made of small steps)
Anyone has any pointer? Bonus if it's RuneScape-style gamification (exponential XP curve, rewarding yourself every level up, build on the assumption that growth in life is a very long grind like maxing a RS character, made of small steps)