Okay, so I seriously enjoy this game, even though I was upset about getting the We Suck At Loading screen in Firefox 10. (i.e. "This game should be played in Google Chrome").
Agree. Getting tired of the "you should be using Chrome" messages although it works fine in Opera (haven't tried Firefox). It smacks of "we only tested in one browser", even though that's probably not the case.
Gorgeous - but I've never had nausea come on so fast while playing a game. Most games, 3 or 4+ hours will trigger a migraine and nausea. This one ... maybe 10 minutes.
On both of my computers, using Chrome 19.0.1061.1 dev on Mac and 17.0.963.66 on Windows, I couldn't get past the "This game should be played in Google Chrome for best performance" warning...
I see, I didn't notice because this is the default behavior. I wouldn't expect to need to enable those things to play a game, either. I may have rejected local storage without really thinking about it, if so the game should give instructions that it is needed.
> Your screenshot has the blocked cookies icon at the end of the address bar.
As well it should, there are third-party cookies from ten different domains that try to get set on that page.
> Chrome is probably also blocking local storage.
I don't see how that follows. As far as I know, I have default settings in Chrome for both cookies and local storage, yet I'm seeing the same thing as they are, running 17.0.963.66 on Mac.
EDIT: OK, if I uncheck the "Block third-party cookies and site data" option, it does work. You guys should consider this a bug.
I've been running flashblock and variants for so many years, I'd almost forgotten YouTube even did that. Certainly most sites I visit with HTML5 video don't, even the ones with Flash I often have to click some sort of play button even after I've allowed it through.
I do occasionally run into a site that just randomly starts playing sound or video as soon as it loads, but those tend to be horrific ad-laden sites and the content playing is, in fact, ads, and the window gets closed instantly. Not an example I think you want to follow.
It's also very, very incompatible with tabbed browsing. I hate having to hunt through tabs looking for the one site so incredibly inconsiderate as to think it is entitled to take over my ears while it's sitting in the background.
I agree that loading sound immediately is not something I like to hear as a user.
However, I read a while back that having sound play on your siet immediately upon arrival, relatively loudly for a couple moments actually has a positive effect on users staying on your site. given more time I could probably find the article again, not that I believe it to be particularly scientific (I think the author surveyed a handful of sites).
I'm the maker of this game, very glad you guys had a fun time with it.
Regarding the Chrome warning, it is intended to be only a suggestion that the game plays better on Chrome. If it not supposed to block you from playing on firefox or other browsers!
I will make sure to reword that warning when the competition is over!
Also, I was pressed for time when making the mute button. It will have better functionality after I can update the game upon the end of the contest.
Thank you all for your suggestions, this really helps.
Interestingly the text rendering is better on IE9 than on Firefox and Chrome. The later two snap the position to the closest pixel, which looks jumpy when animating zoom and rotation.
Impressive game. One small issue I had with it was that when you're holding a direction key and jump (and gravity subsequently inverts), continuing to hold the key will now rocket you off in a different direction. IMO, it's design to have the user keep moving in the same direction until they release the key and then have pressing the key move them in the "correct" direction.
Yah the first level you encounter them should be tweaked so you are less likely to die. The first time you encounter a new bad guy you should be scared, but not in danger. It makes it more fun.
I'm running it in Chromium 17.0.963.56 on Ubuntu 11.10. I have two Intel Core i7-720QM CPUs, 4 cores each. My graphics card is ATI Mobility Radeon HD 4500. I just checked, WebGL appears to be disabled. I'll try to see if I can get WebGL to work on this machine tomorrow (maybe I can find new drivers for my card). If I succeed I'll let you know how CPU usage compares.
20% also seems too much. Castlevania SOTN ran on a 33MHz CPU, that's 1% of today's desktop machine. This game is 10x-100x less complex than SOTN, so it should use 0.01% to 0.1% of CPU. Also interesting to apply the same metric to RAM usage (SOTN used 2MB).
Sorry, that wasn't meant as a dig at your game specifically. Most webgame developers should be proud and happy to hear their game is 10% as complex as SOTN :-) For a fair comparison, just pick any metric that makes sense. For example, how many animation frames the main character has.
Yup! Made with Construct 2. Construct 2 is capable of making just about any 2D game you can imagine. We're really starting to see some nice stuff come though now.
Cheers for creating a fun game!