Amen. I also work[ed] in video games, and this rings very true to me. Git worked well enough for the programmers, but when you're dealing with artists, producers, designers, writers, audio engineers all needing to share work on assets that are also tied to specific versions of source, Git falls apart.
One studio I was at actually had a custom VCS that was a combination of SVN + homebrew asset versioning that worked decently well. By that I mean we all hated the shit out of having to use it, but it worked better than most anything we could get our hands on at the time for a reasonable price.
One studio I was at actually had a custom VCS that was a combination of SVN + homebrew asset versioning that worked decently well. By that I mean we all hated the shit out of having to use it, but it worked better than most anything we could get our hands on at the time for a reasonable price.