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That's unlikely, mobile device lifecycles are way shorter than those of desktop computers. Even native game developers often don't target mobile devices that are outdated.


Many smartphone users are prevented from upgrading their firmware/OS. So even if the device lifecycles are shorter, developers cannot ignore legacy devices. If we look at the current Android stats for top entertainment app users:

Android 2.3.3+ = 50.79 % Android 2.2 = 23.87 % Android 2.1 = 7.22 % Android 4.0.3 = 1.42 %

As a developer, am I really going to only target my html5 or native app for 4.0.3?

p.s. Sorry for the delayed reply. :)




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