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>I would definitely be curious to know why - the emulation of Genesis is notably behind most other video game consoles

Not sure where you are getting this from but I think that's far from true.

For years we had Kega Fusion which was able to run most (if not all) commercial games without any issues and was the pioneer of accurate Genesis sound emulation.

Then we have had emulators like Genesis Plus GX with better accuracy and close to 100% compatibility with all licensed and unlicensed games for quite a few years now.

A little more recently, we have Blastem then Ares emulators with devs more focused on improving accuracy for those interested in getting all test ROMs passing in their emus. Sure it isn't the NES emulator scene where you have have like hundreds of emulators to choose from but how many of them are accurate/compatible enough? Comparing to other systems from same time area (SNES, Neo Geo, PC Engine, etc), I would say Sega 8-bit and 16-bit fans have pretty much similar choices than others.

What is sure is that I don't know much system with cycle-accurate C and Verilog emulators based on chips die analysis. That alone shows how much Sega hardware has a dedicated base of talented people still reverse-engineering and documenting it after all these years, even when existing emulators are already good enough to play the majority of games without noticeable issues.



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