There's Deno already if someone really wants their JS runtime in Rust. Personally, since everything just runs on a JIT JS runtime anyway, I don't really see to much of a difference between Node, Deno, and Bun, it's not like the JS is being AOT compiled via Zig or Rust, which would be very interesting, you could basically treat JS as a compiled language rather than an interpreted one, even if the JIT is already fast.
Why would the implementation language matter for the compiler? It is a traditional input-output algorithm, it is either good and does many fancy optimizations for good output, or it isn’t. Sure, the speed of compilation may vary, but that’s a different question.
Also, JS being such a dynamic language, it will likely perform better with a speculative JIT compiler, e.g. a shape can be assumed for a frequently used object. This is only possible with PGO to a degree.
In theory it could be: compiling for the specific latency profile and instruction-set of each individual machine. In practice that has never been done.