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Like others have said, it's more common to use an existing game engine these days, but if you want to do it yourself, the modern version that I think comes closest is Lengyel's Foundation of Game Engine Development series [0]. To me this series looks to be a rewrite and extension of his earlier book "Mathematics for 3D Game Programming and Computer Graphics".

The first book covers the mathematics needed, the second is on Rendering and is when it starts to get into real graphics applications. Third and Fourth are slated to be Models/Materials and Physics respectively, but neither have been released yet.

[0] https://foundationsofgameenginedev.com/



Nice! Thank you! Honestly, I am more into graphics programming than game Dev itself. As in, I want to do all the nitty gritty math by hand!




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