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I also see the `Async` vs `blocking` false dichotomy in embedded rust discussions. `Async/Await` != asynchronous execution.


In some sense it is. Async is a glorified future, and future is a glorified thread management, and threads are a way to facilitate asynchronous execution. You can also create a threadless runtime, but then you are relying on OS threads (e.g. I/O or XHR), otherwise you are simply combining function calls (for which we already have language syntax).




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