> For Krita 5.2, you’ll still have to use the SVG code editor to access these new features, but for Krita 5.3 we’ll be working on the text tool proper, making it on-canvas and allowing you to configure the new features with menus and presets.
I didn't realize these features were exposed at all, I thought it would only be engine support. Even if it is through the code editor that makes this release a bit more exciting for text manipulation.
Also in theory I guess opens the door for plugins if 5.3 takes a while to come out? I really need to deal with my aversion to Python and just learn Krita's extension API.
Edit: also just because it's good practice to remind whenever a program like Krita does a release, https://fund.krita.org/. Krita is already a great painting app, and it's headed in an incredibly promising direction, so it's a good candidate if you're looking for projects to fund that could have a really useful impact on the industry.
I didn't realize these features were exposed at all, I thought it would only be engine support. Even if it is through the code editor that makes this release a bit more exciting for text manipulation.
Also in theory I guess opens the door for plugins if 5.3 takes a while to come out? I really need to deal with my aversion to Python and just learn Krita's extension API.
Edit: also just because it's good practice to remind whenever a program like Krita does a release, https://fund.krita.org/. Krita is already a great painting app, and it's headed in an incredibly promising direction, so it's a good candidate if you're looking for projects to fund that could have a really useful impact on the industry.