83GiB for the software ROMs (which used to be for MESS)
937GiB for the arcade hard disk images
2.6TiB for the software hard disk images
BitTorrent makes distribution less painful these days, since you can point your client at your existing roms folder and it won't bother to re-download things you already have. Only a small percentage of the set changes with each version.
Using bit torrent to do partial downloads is nice but it will not remove deleted or renamed files. Over the years, specially if you update each release, you will end up with lots of files that shouldn't be there. You can of course have some kind of script that checks file lists for each set and delete anything not in there.
I read the parent post to imply that there were ROMs or hacks distributed previously that are no longer distributed as part of the set because the hack is no longer needed.
I'm not sure how your "move" would resolve this if it was already copied in a previous release.
If you point the current torrent at the same rom directory, wait for it to finish, and then tell the client to move the downloaded files, it won't move anything that is no longer part of the current torrent.
Torrent check is really what you want it will remove any no longer needed files. It can put them into a folder for safe keeping if you like.
The method here works as well. You basically run the new torrent over the old files (so you start half way done). Then move the data folder. In the old folder will be any files that are no longer part of the torrent. In the new folder will be only the files for the new torrent.
They should break it up by year. I've had it all downloaded and installed and working in several ways over the years, but I only really care about stuff released before, say, 2000.
I can kinda understand. I'm looking at MAME (again) because I'm seeing people here say it emulates synths and because I'm interested in some older systems it emulates that simh and qemu don't quite (eg SGI, though qemu may do that one now?).
So it would be nice to be able to pick by category (game,arcade,instrument,computer ...just a for instance) and by year (nothing after 2000, for instance).
CHD (compressed hunks of data)
They represent a CD DVD or hard drive.
Now for most items in MAME you will need both some ROMs and CHDs. The ROMs usually in that case are the firmware of the device that loads up the CHD. The arcade platforms basically ended up being fairly beefy PCs or in some cases retooled game consoles.
At one point the ROMs for those devices were split out into their own torrent. They usually represent something like an playstation. With the CHDs being the CDs. It is also used in places like the Atari platform that runs some of its hardware that has basically different hard drives and some roms to switch out the board being the same between all the arcade games. It is also used for laserdisc games but those probably will change in the next few years as the doomsday project gets its preservation setup the way they want it. In the laserdisc game it would represent the console the arcade game used to load up the disc.
Many of the emus out there are adopting the CHD format for CD/DVD support.
CHD's also represent optical media, not just HDD's. For example the SEGA NAOMI arcade hardware was based on the Dreamcast. As such, GD-ROM was one medium for games. the GD-ROMs are dumped as CHD's.
While MAME does support some Laserdisc-based games - Firefox, Us vs. Them, Mach 3, Cube Quest, and Time Traveler, along with a couple of others - Dragon's Lair is not among them. It's complicated.
Yes, although some need both. ROMs are images of physical ROM chips. The hard disk images are called "CHDs" and are usually hard disk images but can also be laserdiscs.
Maybe, but Konami "djmain" (first-gen Beatmania series) didn't. Neither did their "Twinkle" hardware (Beatmania IIDX series). Nor did their "Firebeat" hardware (Beatmania III series, Pop'n Music series, Keyboardmania series, Para Para Paradise series). Neither did their "GQ" board (Crypt Killers). Also, Taito's "Type Zero" board (9 games, look it up on System16). Oh, and Atari/Midway/Williams's Seattle, Vegas, Denver, Atlantis, Phoenix, and Flagstaff boards (SF Rush, SF Rush 2049, NFL Blitz, Gauntlet: Dark Legacy, Gauntlet: Legends, others). Incredible Technologies' "Eagle" board (Golden Tee Fore, Big Buck Hunter, Virtual Pool).
74GiB for the arcade ROMs
83GiB for the software ROMs (which used to be for MESS)
937GiB for the arcade hard disk images
2.6TiB for the software hard disk images
BitTorrent makes distribution less painful these days, since you can point your client at your existing roms folder and it won't bother to re-download things you already have. Only a small percentage of the set changes with each version.