I think it would be a fun and rewarding hobby to build something online that people pay for. I’m talking in the ranges of $100 to $xxxx per month. I feel like if you are persistent enough and lucky enough, you might be able to hit those numbers for a few months before the churn catches up. Still, it would be a cool experience!
So I thought about how I would do it. I’ve heard of people like Pieter Levels and Jon Yongfook launching a series of web apps until something gets traction.
I’ve also heard of Amy Hoy’s method where you create value right away via small and tiny blog posts until you get better and better at delivering bigger value in the form of info products or even a web app that you can charge money for.
I’ve also heard of Daniel Vassallo’s “portfolio of small bets”, where you just do what it takes to make a bit of money any way possible, and try out different things without investing too much, until you hit something that seems promising. Daniel’s method is a bit hard to explain and I don’t think I’ve done it justice.
Anyway, I think I’ve already lost the game by thinking and researching too much and not taking action. Maybe that’s the sauce. Launching a series of apps, blog posts, or random ideas whenever the inspiration strikes. And being persistent and not over investing in one thing.
Maybe it’s best to just pick a lane and try it out and try many things until something clicks.
As for me, I’m not sure if I should go for making something that I think would make money right away, or just get in the groove of creating things for the internet first. Anyway, just rambling.
I also like one of his old posts: https://levels.io/12-startups-12-months/
Yeah, building something people want (and are willing to pay) is pretty hard, and trying to sell early/often is a good way to reduce your market risk. I'm more on the "build something I want", and as soon as I have something "I like", iterate on the communication/go-to-market, more than the product. I think this is more aligned with founders like Brian Chesky that launched (and failed) multiple times, but kept on going because they really believed in their idea (though I'm still on the failing part).
There are many Ask HN posts about launching which you might find useful: https://payperrun.com/%3E/search?displayParams={%22q%22:%22A...