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There is a lot of good background on Othello like: https://en.wikipedia.org/wiki/Computer_Othello

And especially: https://archive.org/details/byte-magazine-1980-07/page/n57/m...

That Byte article is about implementing practical heuristics to create a human like player as opposed to completely exhaustive play which was most definitely impossible on early 80s machines.

I happened to implement a version myself at https://luduxia.com/reversi/




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