Hacker News new | past | comments | ask | show | jobs | submit login

I'd love to see something with the flexibility and sandbox nature of Skylines and the historic themes of the Anno series (which has pretty graphics but is ultimately tied to a grid and more about sticking buildings on the right tiles to maximise efficiency than worldbuilding)



Have you tried 1800? The grid there is a pretty "soft" one, meaning it's more like a visual guide than anything enforcing gameplay. It's not that different from zoning and road-building in Skylines, where your beneficial buildings (like hospitals and police stations and schools) also have a limited radius of effectiveness.

Gameplay vid with no commentary, if you wanna see: https://youtu.be/jxm_ZroHj3E?si=qDnn1AK1d2kdVAf-&t=68

The campaign might be linear, but the sandbox mode feels like a mix of Cities and Civilization to me. It kinda scratches that sandbox itch, though the focus on trade (vs city-building) got a bit tiresome for me.

I think CS:2 also copied some of the mechanics from 1800 (like the customizable placement of farms around production buildings), trade buildings for lumber, ore, etc.


PS: 1800 is free this weekend, if you wanna try it https://store.steampowered.com/app/916440/Anno_1800/




Consider applying for YC's Spring batch! Applications are open till Feb 11.

Guidelines | FAQ | Lists | API | Security | Legal | Apply to YC | Contact

Search: