As someone who played a lot of CiM, CiM2 and C:S: they’re not as similar as you might expect.
The CiM games were all about public transit, cars played a supporting role at best. IMHO, they’re the best transit games ever made.
In C:S, it’s the other way around: managing car traffic is imperative (to the point that many recommend micromanaging intersections with mods such as TM:PE), and transit takes the supporting role (although it’s still a lot of fun).
The CiM games were all about public transit, cars played a supporting role at best. IMHO, they’re the best transit games ever made.
In C:S, it’s the other way around: managing car traffic is imperative (to the point that many recommend micromanaging intersections with mods such as TM:PE), and transit takes the supporting role (although it’s still a lot of fun).