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As someone who played a lot of CiM, CiM2 and C:S: they’re not as similar as you might expect.

The CiM games were all about public transit, cars played a supporting role at best. IMHO, they’re the best transit games ever made.

In C:S, it’s the other way around: managing car traffic is imperative (to the point that many recommend micromanaging intersections with mods such as TM:PE), and transit takes the supporting role (although it’s still a lot of fun).




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