> solarpunk is a surprisingly hard setting to write in. Not enough conflict
Ha. Where man goes, conflict follows.
A "perfect" world in total harmony is boring. Mr. Rogers' Neighborhood would be pillaged by neighboring warlords on first contact, if it wasn't first subverted from within by the resident entitled 12-year-old furry. Even in a natural utopia, nature abhors a vacuum.
Cults strive to maintain a facade of harmony. The conflict is readily apparent to insiders. It just appears as though there is no conflict to outsiders.
There was a solarpunk-ish epoch in the game Chrono Trigger (Zeal). Everything was peaceful and harmonious. This enlightened age was brought down when its scholars researched tech they shouldn't and birthed the harbinger of the apocalypse.
If there's not enough conflict, you're not looking close enough at what's going on at street level. Write a story from the perspective of a cop, a farmer, a plumber, or any other blue-collar job in this world. People need to eat and drink. What happens when that's challenged? They can't live in their own shit. What happens when pipes collapse? They fight over dumb things. Where and how?
Wherever two people coexist, there are politics. Where three exist, there are factions and intrigue. Where there's four, one is expendable...
Let me rephrase - a protagonist society whose strategy is outgrowing rivals through less wasteful use of resources and peaceful coexistence only 'wins' on a time scale that's hard to write about.
Artistically I'm more of a writer, but solarpunk is a surprisingly hard setting to write in. Not enough conflict.