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I did not make my point clear, and that's my bad.

Torotno exists, so of course car dependency is somewhat feasible in real life. The impossible part is travelling in the sprawl with relatively short time, as limited by the road's speed limit. The real limiting factor most of the time is traffic, because of the space inefficiency of cars.

I made this point because I seem to recall a city simulation game despawn cars (literally physically impossible) to make car dependent designs "work".

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> you can reach enough of a city to consider it all the advantages of a city

With enough people driving downtown you lose most of the advantages, and it makes the lives of those who didn't choose this lifestyle worse.




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