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No, this was not a court case about if Google has a phone OS monopoly. This was about if Google has a monopoly within the android ecosystem when it comes to app distribution. The jury ruled that they have a monopoly within android, and that they used this monopoly to stifle competition. They cited that Google used its influence as the makers of android to get phone manufacturers to not preinstall third party app stores, and paid off companies to not compete with Google Play



um but does Apple not have a monopoly on the iOS distribution system? if anything, Android is open to competition against Google. I'm baffled


Google lost this lawsuit because they were engaging in anticompetitive behavior on android by paying off companies to not produce third party app stores (like Riot) and paying phone manufacturers to not ship third party stores

Google, as evidenced by their own internal docs and company deals, had no interest in having any real competition for the Google Play store.

It’s really hard to see these deals when Google is the arbiter of android and anything but extremely anti competitive


> ... anticompetitive behavior on android by paying off companies to not produce third party app stores

What if they didn't just pay off, but forcefully forbid it, wouldn't it be anticompetitive? Basically, as Apple does on iOS.


Read the complaint against Microsoft from back in the day - https://www.justice.gov/atr/complaint-us-v-microsoft-corp

Consider how many of those items apply to Google's behavior and how many apply to Apple's.

That Apple is the only way to get the hardware or software for their products (compare to getting Google software licensed on Samsung) is a very important distinction.


I don't see why the Microsoft case is all that relevant; it's not like Microsoft is the archetypal definition of monopoly behavior in hardware/software, and only companies that do things the Microsoft way should be punished.

I personally don't think the distinction you point out should actually be important at all. The end result is an anti-competitive platform, and that's all that should matter.

If we go by the oft-used test of consumer harm, consumers get harmed in exactly the same way on both platforms, with higher prices (due to percentage fees that you can't opt out of) than if the market were more open.


At some point in time, the only way to get a phone hardware was Bell Telephone Company. That did constitute a monopoly:

https://en.wikipedia.org/wiki/Breakup_of_the_Bell_System


User safety seems like a much more compelling justification for anti-competitive behavior than money.


The non-US world overwhelmingly uses Android more than iOS, and yet everyone's personal security has not crumbled into dust. I will absolutely agree that Android's security posture (both in the OS itself and its app ecosystem) is worse than Apple's, but that doesn't seem to make all that much of a practical difference, does it?


I think my comment was maybe ambiguous.

I have no idea if iOS or Android is better (or maybe if iOS is actually worse on some basic level, but they can rely on the single store to reach parity).

But, their justification is at least plausible. Do I think they actually telling the truth? I think it at least is a case of financially motivated reasoning. But they haven’t completely given it away.

Google has by being willing to open up as long as some financial requirements are met.


There's no extra "safety". It's money in both cases.


I don’t claim to understand their actual reasoning, and I’m 100% willing to believe that Apple actually is not being honest and could handle alternative stores. But, by not opening up for any amount of money, they at least have remained consistent with their claim.


If other manufacturers were licensing the OS. Like Microsoft and Internet Explorer back in the day


The mental gymnastics outplay here are wild.

Google is anticompetitive because they allowed users to install third party apps, but paid big players not to develop app stores.

But if they had just done what Apple does, and just ban third party installs all together, that'd be what? Hyper competitive and fair?

It absolutely pains me to see Google essentially punished for having the only phone platform that allows users to install their own apps.


Couldn't agree more. It's bizarre to think that one company should be punished because they theoretically had a competitive platform, but did some shady business deals to keep it noncompetitive; but another company is completely in the clear making a platform that is noncompetitive by design, with technical measures in place to ensure it can't be.

I kinda get how it plays out that way in a legal sense, but it still baffles me that so many people can simultaneously support this ruling against Google and continue to praise Apple's practices. Cognitive dissonance (and the Jobsian RDF) is a thing.


Google created the opportunity for "markets" of android alternative app stores and alternative in-app payments, but then leveraged their control of other areas (such as OEM distribution of android and play services, revenue sharing, marketing) to squash competition in these areas.

Apple on the other hand has tried very hard to make sure such perceptions of markets do not exist; for instance, the requirements they gave to Microsoft for shipping a game subscription service on iOS is that the games themselves had to be in Apple's App Store, pass App Store review, and take payments for DLC or currency via in-app purchase.

This is also IMO why Apple will never actually lock down macOS so that things are only available in the Mac App Store. Whether or not it is a good idea, they can't defend it legally.


The difference being that Apple isn't strong arming other companies into using their App Store. Google opens itself up to scrutiny because they both offer the ability to compete but then actively use their influence to try to stop that competition.


> The difference being that Apple isn't strong arming other companies into using their App Store.

They do. It's either Apple store or you go out of business, if you are developing a mobile app.


> They do. It's either Apple store or you go out of business, if you are developing a mobile app.

They don't. Apple is selling both the services and the hardware. They're not asking anyone to develop apps for them and no one is entitled to build an app store for their hardware.

But if I'm an Android phone manufacturer and Epic wanted to build an app stores for my devices, but I refused for no other reason than Google's money or pressure, there's a case for anti-competition. If Apple licensed iOS to other manufacturers, the same case would apply.


> They're not asking anyone to develop apps for them

Building a mobile app SDK and an app store is very much asking a lot of people to develop apps for them.


> They're not asking anyone to develop apps for them and no one is entitled to build an app store for their hardware.

You are clearly missing the point on purpose. Imagine that all roads in the US belonged to Apple and you had to pay 30% of the cost of your goods to Apple for the privilege of transporting them.

This would be OK, because you'll still be able to walk or maybe even use rail transport.

Apple's ecosystem is _unavoidable_ if you are making mobile applications (not games). You HAVE to support iOS, or you'll go out of business. No alternatives.


> Imagine that all roads in the US belonged to Apple

If you go this route, not all roads would have belonged to Apple. People would use Apple's roads because they're well built, the majority of cars are nice ones and drivers drive well because enforcement is harsh. Maintenance is usually done on schedule and if people want hassle free travel, it's the best choice even if they're boring and uniform.

There exists other roads for every (start, destination) pairs. But only the new ones are maintained. Drivers do whatever they want and even enforcement wants to stop at every turn. Sometimes you're not even sure what exactly are alongside you on the road.

Here you come trying to create a taxi service (But you did not build any road yourself) and both companies ask you for the same fee. But you know you can probably get your cars on Google's road and bypass the fee with some hassle. But Apple's won't let you do that. People has paid a high fee to get access to these road and they don't want random cars on it. But you know these people has money and you want some of it.

I could go on and on with this.

> Apple's ecosystem is _unavoidable_ if you are making mobile applications (not games).

If you're a business, why would you care for 30%? Apple is providing the whole SDK for free, and your users' platform is getting updates for free. You are not doing any of that. the 99$ yearly fee is peanut.

If you're building things for yourself, Apple has never advertise that iOS was something to tinker with.


To give you another example: imagine if cable Internet companies decided to require you to pay 30% of your gross income to them if you use Internet for work-from-home.

After all, without their generous service, you wouldn't be able to earn money. Right? What's that puny 30% of your income to you? It's really nothing!


They can. I'd just offload that to my clients/employer. Just like you offload your taxes and bills to them.


So basically, in your zeal to defend the Apple Mafia, you're saying that it'd be OK to shake down people just for connecting to Internet. Because you personally like iPhones.

Got it.


> If you go this route, not all roads would have belonged to Apple.

Yes, some backwoods roads would belong to Android. Maybe around 30%.

> If you're a business, why would you care for 30%?

Because it's a lot. Apple is triple-dipping:

1. You have to pay for Apple computers.

2. You have to pay for the SDKs.

3. You have to give the MAFIA shakedown 30%.


> Yes, some backwoods roads would belong to Android.

There are good manufacturers for Android. But they're still unmatched in terms of services. In the above analogy, nice road, worse travel experience.

> Because it's a lot.

It's the cost of doing business with Apple, made clear to you since you begin. You just factor it in your offering.

> 1. You have to pay for Apple computers.

Because it's the tool for the job. No ones expect you to build a Windows App without a computer running Windows. The tools Apple provides only run on MacOS which only runs on Macs.

> 2. You have to pay for the SDKs

You don't. You're paying only for access to the distribution channel (base fee).

> You have to give the MAFIA shakedown 30%

Remember the tools and services above? If you're making business with Apple customers through Apple services, you're paying for it on a transaction basis.


> There are good manufacturers for Android. But they're still unmatched in terms of services. In the above analogy, nice road, worse travel experience.

Again, it doesn't matter if roads are nice. Or if your mafia thugs give you a handkerchief after they beat you bloody.

> It's the cost of doing business with Apple, made clear to you since you begin. You just factor it in your offering.

Just like mafia.

> No ones expect you to build a Windows App without a computer running Windows.

Can I buy macOS to run on my PC? No?

> You don't. You're paying only for access to the distribution channel (base fee).

Since you mentioned Windows, I can compile and distribute as many Windows applications as I want. Without paying a cent to MS.

> Remember the tools and services above? If you're making business with Apple customers through Apple services, you're paying for it on a transaction basis.

Again, like with mafia. But now on iPhone!


And before someone tries to refute this part of your argument: sure, Android is an alternative... if you have a very niche app that somehow only caters to Android users, and somehow caters to the comparatively small percentage of Android users who are willing to actually pay for apps.

Ultimately if you're a sizeable company that wants to operate in the US, and a mobile app is something you need to offer, you have to build one for iOS. If you don't, you'll fail.

I would say these days you aren't going to do quite as well if you don't also build an Android app, but you can probably get away with it in quite a few markets if you really didn't want to.

Heh, I remember when Instagram was iOS-only, and that was the case for... at least a year? More?


But as a mobile app developer, I don't have to sell my app on the Apple app store.


If you want to build a successful, growing business in the US, yes, you absolutely do.

Certainly the definition of "success" differs depending on who you ask, but if we're talking about a player like Epic, they absolutely have to sell their app on the Apple app store. They absolutely should also sell on the Google Play Store, but it's still table stakes (at least in the US) to have an iOS app.


I agree that Apple does have that monopoly. I guess the difference is that Google actually does technically allow third-party app stores, but used their monopoly position to squash them, at least in the realm of pre-installs?

I'm not sure why this should matter, though. I don't see why it's somehow better to use technical means to refuse to allow there to be a competitive market, than to use shady business deals to ensure a competitive market doesn't grow.




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