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> At the interface to _literally any_ system call, unsafe starts to creep out. Either in the wrapper implementation, or in the interface _to_ the system, or even leaking through the wrapper to the caller.

It’s quite rare to have to make syscalls directly in Rust, just like it is in c++. Most code in any large enough system is related to the internal logic of the system, not to its interface with the outside world. And when you _do_ need to interface with the outside world, you can use a wrapper (lots of the standard library is basically wrappers around syscalls; this is true in any language). And no, in Rust unsafety doesn’t typically “leak through” interfaces, unless those interfaces are buggy.

> why not just write safe cpp wrappers?

There’s no such thing. It’s not possible to write a safe interface to c++ code in the sense that that term is used by the Rust community. In Rust, “safe interface” means: assuming there are no bugs in the underlying code, and the client code never invokes `unsafe`, using the interface cannot cause undefined behavior. This is impossible to guarantee in c++.

> I love Rust, but using it for anything nontrivial makes the "safe" patina really fade. You're quickly writing what feels like C, with MaybeUninit<X> all over.

This is not true at all in my experience. I work on Materialize, surely one of the more non-trivial Rust programs that exists. We use very little unsafe/MaybeUninit/C-like code. Do you have an example of a codebase you’re thinking of that does this?




And that's the problem, I do have to make syscalls directly quite often, and so I dislike Rust immensely. There are literally dozens of us at least, but the only people ever talking about Rust on the internet always like to drag C into the conversation for whatever reason even though they are always C++ programmers.


That's fair! If you are doing something low-level enough that the bulk of the work is interfacing directly with a C library (or with the kernel, in the case of syscalls) then C might make more sense than Rust.


OK this is reasonable. Perhaps my experience skews towards the lower-level a bit too much. And it's also reasonable I'm misusing the language given it's not my day job.

To answer your question, I'm referring to much of the networking code in socket2 / socket, which uses MaybeUninit when doing non-standard stuff like forming your own packets. (RAW)


Yep, I definitely buy that if you're doing very low-level stuff, C or C++ might be more ergonomic than Rust. But I don't think that covers most of the real-world use of C++.

I'm not too familiar with `socket2` but normally in Rust to construct a buffer with arbitrary bytes in safe code you would first zero it out and then write it. Using `MaybeUninit` there is presumably just a micro-optimization to avoid having to memset things to zero.




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