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It didn't work in practice. In many situations names don't work. One example would be games with local lan support, and you use IP addresses to make sure you are connecting to the right server. Other would be tiny embedded devices, that are not powerful enough to scan the network and need a hard-coded or user configurable IP address to connect to the right place.


> that are not powerful enough to scan the network

just look at the ND table. Nobody is ever going to scan a single /64 of v6, ever.




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