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As I understand it the cursor angles are mostly a function of cursors originally being pixel art. In pixel art you need nice integer ratios to your angles or the line starts looking wobbly.

If you then design your cursor to be nice and pointy so it doesn't obscure the thing you're trying to click too much you end up with two angles where if you bisect them you're no longer at an integer ratio angle. So some fudging for the cursor tail is required.

Of course these days cursors are generally high resolution vector art, so none of the integer ratio angle concerns apply, but I assume most vector cursors originally got traced from their pixel predecessors.

This is all from memory and I was quite young back when any of this was relevant, so caveat emptor.



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