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For games like 2D/3D fighting games where you don't to generate a lot of terrain, the possibilities of randomly generating stages with unique terrain and obstacles is interesting.


That’s also true, but those stages would need to fit in a specific art style.

A large part of fighting games is the style.

The cost difference of just making bespoke art and tuning an AI system to generate it for you may not be worth it (at least right now.)




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