FWIW, although it's closed source and pre-alpha, I've written a poker server (and proof-of-concept client) in Rust. A few people gather together at 5:05pm Pacific and play a tournament a day at https://craftpoker.com The outdated Players' Manual is at https://ctm.github.io/docs/players_manual/friends.html
It's free, no ads, we don't sell (or even collect for the most part) your information, etc.
Back in the day I did some work on fast hand evaluators in C and wrote in Objective-C the first software to deal multi-table poker tournaments (on IRC) on the internet.
That's super cool thanks for sharing. I've been focusing on a single game or smaller. I haven't even thought of tournament play yet doing that multi-player is quite the challenge.
It's free, no ads, we don't sell (or even collect for the most part) your information, etc.
Back in the day I did some work on fast hand evaluators in C and wrote in Objective-C the first software to deal multi-table poker tournaments (on IRC) on the internet.