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omniscient_oce
6 months ago
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Leaving Rust gamedev after 3 years
You could say that about any game engine. Are you suggesting Bevy should try and
not
optimise performance because perf and fun are not correlated?
tumdum_
6 months ago
[–]
I'm saying that making it easy to experiment with different gameplay mechanics is far more important than making it the most efficient. Even more so in case of small studios.
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