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Yeah, sure can name a lot of friends that consume: mainly gaming and streaming.

Has the curve on the creator/consumer axis shifted in recent times or has it always been skewed toward consuming? Or is there instead a social axis that has been waning recently? I'm thinking of the once popular Bridge card game or bowling leagues as examples...



One of my theories is that the internet and socialmedia exposes everybody to examples of elite talents and raises the bar too much for performance based hobbies. Playing the piano poorly can be a fun and worthwhile hobby even if you’ll never be as good as the people you see online.

And then there a collecting based hobbies* which have been ruined by being able buy rare things from anywhere in a click. Now getting a stamp collection isn’t a pursuit, it’s just an afternoon on eBay with your credit card.

*one exception here is birdwatching, which I’ve anecdotally seen a huge increase in. Almost all my friends are aware of Merlin and many Hanna the habit to stop to ask “what’s that” if they see an unfamiliar bird


I found my enjoyment of a hobby goes way up if I just do it, and don't talk about it online, document/photograph it, or follow people online doing it better than me (unless I am learning a specific technique from them, e.g. watching a how-to video).

Social media totally shifts and ruins our experience of things: it becomes a performance to impress others rather than actually fun itself.

Once I realized that- I realized the people everyone envies online aren't even having fun, or actually enjoying the hobby. That person doing extreme camping on Instagram with the most glamorous photos: it's 100% fake. They're lugging camera equipment to remote places, and likely bringing a professional paid photographer. They probably tore it all down and slept in a hotel after setting up camp for the photo.


I think it's always been about the same. Shakespeare wrote plays watched by hundreds who mostly didn't write plays, Mozart's music halls were full of people who mostly didn't compose, Austen's novels were read by people who mostly didn't write novels.

Maybe it's become easier to consume incredible amounts of content for free recently, but it's also never been easier to make things if you want, either in terms of access to cheap materials and tools or instructional content. Perhaps the one thing that has waned a little is closer-knit forums that have been replaced with endless Reddit.


Gaming is cheap, has low space and physical set-up requirements, and holds loads of potential for creativity, self-expression, and positive socializing. The FGC in particular embodies this.


I remember in math class in high school, we had a project where we analyzed hours of tv watching per day. Quite a few people watched like 6 hours of tv a day. I'd say its been heavily skewed towards consuming for a while. I would also say that gaming and watching streams can have a social aspect too, though that depends. If anything there is more of a social aspect? At least for me I talk to people on twitch regularly.




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