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> Is there any reason, at least immediately, to inject code into NES Tetris?

It’s somewhat obscured by all the technical details but doing this exploit does have a practical purpose: it allows highly skilled players to play longer since they can now have a way to prevent a crash that prevents them from playing past certain points. For the average player there’s no practicality to this but for those who want to compete for the highest scores this solves a limitation and opens new opportunities for competition.



If you have ACE, what’s the difference between fixing the kill screen bug and `score = SCORE_MAX`?


I guess that's an open question that the community will decide. I can't speak for anyone in particular, but if you watch live streams of fractal, bluescuti, etc. their primary drive seems to be to have more game to play, not less. They already go far beyond the 'max' score that the UI can display. For them to "beat" Tetris is to play so long that there's no more game left to play not just to get the biggest number.


Relatedly, this is why zfg, a famous (debateably the best) Ocarina of Time speedrunner, doesn't do Any%, and has also opted out of the 100% category. He'd rather play the game than not play the game.


the difference right now is that score=max hasn't been shown possible yet




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