I really want to like games like this, but it's not really clear from the UI what direction you should be going. There's a list of suggestions, but I guess that's just a starting point? And a few words in it just ended the game.
The previous versions of this game were _okay_, but semantic similarity is so fuzzy and the UIs just don't work for this yet.
I don't know if you have already played it, but https://contexto.me/ is probably the best UI I've seen for semantic word guessing games. It is simple enough that it can fit on a phone screen and only displays the rank of previous guesses in a bar that fills up more on guesses that are closer
Cosine distance on GloVe-50 trained on Wikipedia. *GloVe is an unsupervised learning algorithm for obtaining vector representations for words. Training is performed on aggregated global word-word co-occurrence statistics from a corpus, and the resulting representations showcase interesting linear substructures of the word vector space.
Checking page source, font size seems to imperceptibly vary (20.48px to 21.33px for me, after my guesses). More useful is that the list appears to be sorted so that closer guesses are at the bottom of the list.
Yes, you guessed it right! I am curious what the strike rate of an expert player could be, how it might compare with GPT-4, and if humans can outperform by discovering a strategy.
On Firefox@Linux, the font was always the same size in the first game, but in the second game it wasn't. Not sure what bug you're seeing but I thought it was broken at first as well, now I think the distance algorithm is just broken for some words
On mobile, the text I type is black on a black background.
On desktop, the intro movie stalls, and I have to do right-click -> show controls -> play, to get the game to start.
I just ran out of guesses (how many do you have?) and was told the secret word was yarn. About in the middle of my guesses was "string", apparently not very semantically related to yarn? I am not going to play this any more right now.
It's fun, reminds me of an early version of Semantle.
Font size as a proximity indicator is a neat idea but also kind of annoying in practice, because it's hard to have an intuitive understanding of how close or far you are. Would suggest a numeric scale.
from what i see you have to guess a word from the list given
yellow squares are how many tries you have
as you put a word in, it will get added to the list of guesses
the closer words are at the bottom (thanks @ukv)
so the goal is to extrapolate, eg is it an animal name, or an object? based on the order of your previous tries.
the font-size thing is a complete misnomer as its not really perceptible. but the insert location for guesses is more useful (but not documented)
there may be sort algorithm strategies for playing this, eg try two most distant words first... but the nature of the multi-dimensional word-distance being flattened to a single dimension makes it really hard to guess, imho.
when you get it right it deletes all word context and history.
interesting idea but a front-end dev could help make it playable!
I have a feeling that the game idea is really cool.
But as other mentioned, I don't seem to understand what I should be doing. And there is only one font size (Firefox/Linux). The instructions hint otherwise. I also get the same list of suggestions every time.