As the article points out though, normal maps don't "work" in all situations though, as they don't actually change the geometry just the lighting and the illusion of the geo, so viewed at the edges of meshes displacement is still the better high-fidelity option.
DeepBump might be able to extract 1D (height only, not full 3D vector displacement) maps to use with traditional displacement though.
DeepBump might be able to extract 1D (height only, not full 3D vector displacement) maps to use with traditional displacement though.