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> VR needs a more powerful CPU and GPU than a MacBook Pro needs if you're trying to break into the VR gaming market

No, it doesn't. The Quest series has done well for itself with boosted smartphone chips.

Surely, that means simpler graphics, but the graphics aren't really the thing holding VR back right now. Ease of use, comfort, weight, eye strain, motion sickness, physical feedback, these are all bigger issues imo. (Though I'll admit that larger FoV would help, and that's tied to graphical power)



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