I think with a good sense of smell he would find the exit too easily
I thought about this as well, after my first remark. I think this issue could be solved by building a secondary labyrinth of ventilation ducts to channel the fresh air into the dead ends, in a way that entices the Minotaur in very confusing ways. The ducts could even have baffles that open and close, just like real ventilation systems in houses with zone-control airflow.
The ventilation ducts could also work to confuse and terrify any humans who were sent into the labyrinth. They’d carry sounds allowing the human to hear the heavy breathing and bellowing of the Minotaur in ways that make it sound like he’s always just around the corner!
I thought about this as well, after my first remark. I think this issue could be solved by building a secondary labyrinth of ventilation ducts to channel the fresh air into the dead ends, in a way that entices the Minotaur in very confusing ways. The ducts could even have baffles that open and close, just like real ventilation systems in houses with zone-control airflow.
The ventilation ducts could also work to confuse and terrify any humans who were sent into the labyrinth. They’d carry sounds allowing the human to hear the heavy breathing and bellowing of the Minotaur in ways that make it sound like he’s always just around the corner!