I think there are still "classic" adventure games around like Deponia, but they run into those problems.
I think the way around this is to make things less trickier, but at some point you get a story-based game/visual novel or maybe a "walking simulators" like firewatch.
I think the way around this is to make things less trickier, but at some point you get a story-based game/visual novel or maybe a "walking simulators" like firewatch.