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Vecr
on Aug 11, 2024
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I Created 175 Fonts Using Rust
The main issue is you can't have them literally touching or it'll be really hard to read. Maybe it would work, but most of these "pixel art" fonts really benefit from some faking enabled by running on what's actually a high resolution display.
bryanlarsen
on Aug 11, 2024
[–]
That's why I said the "m" should only be 7 bits wide for an 8 bit wide font.
damieng
on Aug 11, 2024
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It's a trade-off. Have every single instance of m look squished vs it might touch another m or w somewhere else and look odd.
I've done fonts in both categories.
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