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> pointing out a use case one wouldn't use Go for but will answer anyway.

The thread is about using Go everywhere and I make games so I'm asking about it.

Unity and Godot have C# scripting which most game code will be in. Unreal has garbage collecting for game assets. GC is just another tradeoff to work with and certainly not a deal breaker for games.

I'm mostly curious about whether someone has done the work to integrate goroutines with a 3D engine in a performant way as typical techniques require a lot of synchronization with native threads that seem at odds with Go's design. But I'm curious to see it done.



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